The primary aim of the paper is to conduct research on the personality traits and pre-competition anxiety of Esports and sports players, in addition to confirming differences in personality and pre-competition anxiety between the two examined groups. The research has been conducted on 67 (N=67) subjects, 30 of whom are semi-professional or professional gamers who participate in state-level and regional-level competitions. The remaining 37 subjects are the highest-ranked athletes in Bosnia and Herzegovina. The t-test, a type of inferential statistic, has been used to determine statistical differences in disposition between the arithmetic means of the two groups, using BFI-44 (α=0.78) and CSAI-2 (α=0.60) measuring instruments. It has been anticipated that the Esports players are ranked lower at Extraversion (E) and Agreeableness (A) levels, while their Neuroticism (N) level is higher compared to the results of the athletes. The research indicates that all of the three hypotheses regarding the Big Five Model have been confirmed – on the scale of Extraversion (E) with significance levels of p=0.000 (p<0.0001); on the scale of Agreeableness (A) with significance levels of p=0.002 (p<0.01); on the scale of Neuroticism (N) with significance levels of p=0.042 (p<0.05). Furthermore, the fourth and fifth research hypotheses, proposing there is a statistically significant difference in cognitive and somatic anxiety (CSAI-2) in Esports players and athletes, were not confirmed. The sixth research hypothesis was confirmed, showing that there is a statistically significant difference between Esports players and athletes on the self-confidence dimension (CSAI-2) with p=0.030 (p<0.05). Results gathered on this sample could serve as an important part of understanding the differences between Esports players and athletes.
The primary aim of the paper is to conduct research on the personality traits in esport players and athletes, in addition to confirming differences in personality between the two examined groups. The research has been conducted on 67 (N=67) examinees, 30 of whom are semi-professional or professional esports players who participate in state-level and regional-level competitions. The remaining 37 examinees are the highest-ranked athletes in Bosnia and Herzegovina. T-test, a type of inferential statistic, has been used to determine statistical differences in disposition between the arithmetic means of the two groups, using the BFI-44 (a=0.78) measuring instrument. It has been anticipated that esports players would be ranked lower on Extraversion (E), Agreeableness (A), and Conscientiousness (C), but higher on the Neuroticism (N) and Openness (O) dimensions compared to athletes. The research indicates that four of the five hypotheses have been confirmed - on the scale of Extraversion (E) with significance levels of p=.000 (p<0.0001); Agreeableness (A) showing p=.002 (p<0.01); Neuroticism (N) showing p=.042 (p<0.05); and Conscientiousness (C) showing significance levels of p=.004 (p<0.01) The fifth hypothesis was not confirmed on this sample. The results gathered on this sample could significantly contribute to understanding the differences between esports players and athletes.
The failure to engage in responsible behaviour is related to the inability to consider future consequences of actions. An experiment was conducted to examine whetherincreasing the vividness of the future self affects adherence and endorsement of COVID-19 safety measures. A total of 184 participants were randomly assigned to 3 groups. Depending on the experimental condition, they were tasked with writing a letter to other people (their friend), a proximal future self, and a distant future self. Participants in the distant future self and the other people conditions showed greater adherence intentions than proximal future self participants. No differences were found between the distant future self and the other people group. Further group differences were found in the endorsement of safety measures, with the distant-future self-group showing more condemnation than the other two groups. Commitment to the COVID-19 safety measures mediated the group differences on both dependent variables. The results are discussed within the framework of the Construal Level Theory and the Future Self-continuity model.
The research dealt with the identification of significant differences in the basic dimensions of personality according to the five-factor model between two groups of respondents: heroin addicts and the control group of respondents, non-consumers of psychoactive substances. Also, we wanted to determine whether the respondents - heroin addicts in relation to the non-clinical group differ significantly in personality traits given the completeness of the family environment in which they grew up, and the propensity of parents to alcoholism and violent behavior. The study included a sample of 297 subjects, of which 155 were heroin users, and 142 were non-clinical control group subjects, students of different study profiles of the University of Tuzla. The clinical and non-clinical samples were uniform in terms of characteristics important for the research. In order to test the research hypotheses, in addition to the insight into the descriptive parameters, a one-way analysis of variance was used. The results show that heroin users achieve significantly higher results in the dimensions of Agreeableness (F = 21.51; p = 0.00), Conscientiousness (F = 13.89; p = 0.00) and Neuroticism (F = 13.23; p = 0.00), while the clinical and non-clinical groups do not differ significantly in the dimensions of Openness and Extraversion. In the group of heroin consumers, respondents coming from incomplete families achieve significantly lower results on the Conscientiousness dimension (F = 4.20; p = 0.04), the tendency to consume parental alcohol proved to be a significant factor for the Neuroticism dimension (F = 4.39; p = 0, 04) and Openness (F = 15.41; p = 0.00), while parental propensity to violent behavior proved to be a significant factor for the Neuroticism dimension (F = 4.49; p = 0.04) and Openness (F = 15.41; p = 0.00). ). When it comes to the non-clinical control group, family completeness and characteristics of the family environment (parents ‘tendency to consume alcohol and parents’ tendency to violent behavior) did not prove to be significant factors for differences in personality traits.
The concept of competition anxiety has been increasingly recognized as a basis for success in competitive sports. Therefore, we examined whether the type of sport the athletes train for is a distinguishing factor of the demonstrated level of competition anxiety. Using a sample of 38 athletes (26 basketball players and 12 cyclists) from four clubs in Bosnia and Herzegovina we tested forms of anxiety (cognitive and somatic anxiety) and the level of self-confidence just before the game (30 minutes before the game). Testing was conducted using the Competitive State Anxiety Inventory-2; CSAI-2, Martens et al., 1990, and the obtained results differ from the results in similar studies. For our sample, we can say that the basketball players show significantly higher levels of self-confidence, while the effects of competition anxiety are uniform in both groups of athletes.
The aim of this paper is to get insight in gambling habits of adolescents in urban areas of Bosnia and Herzeegovina, and confirm the precentage of adolescents which are in risk or have already developed gambling problems. The study included 1036 students, from first to final grade of high school, vocational and vocational-technical high school programs. It was assumed that most high school students gamble on sports betting, then the lottery games of chance and slot machine clubs, while other kinds are less common and that there are differences in gambling activities considering age so that older adolescents gamble more intense and frequent. The survey showed that 70% of high school students gambled at least once in their life. The young usually play sports betting, gamble online for money and play TV bingo, while less than a tenth of students go to casino on a weekly basis, which indicates the severity of the gambling population.
Ova stranica koristi kolačiće da bi vam pružila najbolje iskustvo
Saznaj više