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Publikacije (22)

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Dino Oglic, Steven A Oatley, S. J. Macdonald, T. Mcinally, R. Garnett, J. Hirst, Thomas Gärtner

Dino Oglic, R. Garnett, Thomas Gärtner

We consider an active search problem in intensionally specified structured spaces. The ultimate goal in this setting is to discover structures from structurally different partitions of a fixed but unknown target class. An example of such a process is that of computer-aided de novo drug design. In the past 20 years several Monte Carlo search heuristics have been developed for this process. Motivated by these hand-crafted search heuristics, we devise a Metropolis--Hastings sampling scheme where the acceptance probability is given by a probabilistic surrogate of the target property, modeled with a max entropy conditional model. The surrogate model is updated in each iteration upon the evaluation of a selected structure. The proposed approach is consistent and the empirical evidence indicates that it achieves a large structural variety of discovered targets.

Dino Oglic, Daniel Paurat, Thomas Gärtner

Data understanding is an iterative process in which domain experts combine their knowledge with the data at hand to explore and confirm hypotheses. One important set of tools for exploring hypotheses about data are visualizations. Often, however, traditional, unsupervised dimensionality reduction algorithms are used for visualization. These tools allow for interaction, i.e., exploring different visualizations, only by means of manipulating some technical parameters of the algorithm. Therefore, instead of being able to intuitively interact with the visualization, domain experts have to learn and argue about these technical parameters. In this paper we propose a knowledge-based kernel PCA approach that allows for intuitive interaction with data visualizations. Each embedding direction is given by a non-convex quadratic optimization problem over an ellipsoid and has a globally optimal solution in the kernel feature space. A solution can be found in polynomial time using the algorithm presented in this paper. To facilitate direct feedback, i.e., updating the whole embedding with a sufficiently high frame-rate during interaction, we reduce the computational complexity further by incremental up- and down-dating. Our empirical evaluation demonstrates the flexibility and utility of this approach.

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