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Publikacije (40)

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Senka Krivic, Admir Kaknjo, Muhidin Hujdur, Nadir Zubovic, E. Sokic

The paper deals with design, construction and implementation of bilateral control system using fuzzy regulation. The aim of paper is implementation of a system which can be used as a didactic tool for better understanding of bilateral control concepts, as well as a base for further work. The system is composed of mechanical model of haptic paddle with one degree of freedom and virtual model of haptic paddle and its environment, interconnected using acquisition card. Virtual environments control is created using fuzzy logic. After implementing control algorithm and connecting two models - the mechanical and virtual, the functionality of system was confirmed by experimental data.

This paper examines the capabilities of fuzzy logic based controllers in the process of active suspension of a heavy vehicle seat vibrations. The hydraulic cylinder is used as an active element, while the damper and the air spring are used as passive elements for reducing vibrations. MATLAB and Simulink are used as tools for developing the simulation model of the driver seat. The mathematical model was created according to the physical setup of the vehicle seat at the testing laboratory. Description of the seat, including its mechanical characteristics and mathematical model, is given in the paper. Control system description and implementation on the experimental setup using dSPACE module, is also explained. The SEAT value is used for the validation of control quality. The obtained simulations show that the developed suspension controllers provide superior passenger comfort for different types of road.

The human experience in the analysis of the handwriting of male and female writers indicates that gender affects the appearance of the handwritten text. These differences are usually very difficult to describe numerically. In order to analyze the handwriting differences between male and female writers, several shape description techniques, such as the tangent angle function, curvature function and Fourier descriptors, were used in this paper. As an additional contribution of the paper, a database of 3766 off-line handwritten cursive and capitalized written words has been created. The database consists of male and female handwriting samples, classified by gender and handedness. The experimental results show that typical attributes of male and female handwritings imply certain differences in shape decriptors, and those differences have the potential for usage in gender handwriting discrimination.

E. Sokic, M. Ahic-Djokic, A. Salihbegovic

Many undergraduate students find it difficult to learn, understand and conceptualize some of the the basic topics of signal processing and analysis theory such as: analog and digital signals, frequency domain, Fourier Transform, Discrete Fourier Transform, Nyquist-Shannon sampling theorem, aliasing etc. This paper presents an effective method to introduce some of the most important topics in an introductory Signal Theory course. A set of laboratory exercises is developed, where students experiment with several basic and advanced signal analysis and processing techniques, almost through game and play. The results of a poll show that students find considerable improvement in course organisation and greater usefulness of laboratory exercises in understanding course material.

This paper discusses some of the interesting properties of stability analysis of a discretized wave equation. The solutions of the wave equation are wave functions, hence oscillating, so when testing stability the discretization scheme usually shows marginal stability. Marginal stability is a sufficient condition for a discrete scheme convergence and many authors don't bother with mathematical consistency. However, inadequatly chosen discretization method may lead to the additional unwanted oscillations. This paper illustrates this effect in a different approach. First, the wave equation is introduced together with a Perfectly matched layer (PML). Then the 1D wave equation is discretized by using Finite Differences Method (FDM) and Finite-differences Time-domain method (FDTD). It is shown that the latter method does not produce spurious oscillations in the solution. Eigenvalue analysis is done to explain this effect and discuss stability of the numerical scheme.

E. Sokic, M. Ahic-Djokic, S. Konjicija

This paper presents a sound field analysis method which uses numerical solving of the wave equation. The wave equation is described, its analytical and numerical solutions, and its application in sound field analysis. Finite difference method is used for solving the equation. Comparison of analytical and numerical solutions is shown, together with a discussion on convergence and stability of the numerical solution. Finally, the sound field simulator based on numerical solving of wave equation is presented. Applicability of sound field simulator for developing object detection algorithms is also analyzed.

E. Sokic, M. Ahic-Djokic

This paper presents an example of project-based learning (PBL) in an undergraduate course on Image processing. The design of a simple, low-cost computer vision system for implementation on a chess-playing capable robot is discussed. The system is based on a standard CCD camera and a personal computer. This project is a good tool for learning most of the course material that would otherwise be mastered by homework problems and study before an exam. An algorithm which detects chess moves is proposed. It compares two or more frames captured before, during and after a played chess move, and finds differences between them, which are used to define a played chess move. Further image processing is required to eliminate false readings, recognize direction of chess moves, end eliminate image distortion. Many Image processing problems and solutions can be introduced to students, through the proposed algorithm. The results are encouraging - students without any previous knowledge in image processing and advanced topics, such as artificial intelligence (neural networks etc.), may attain a chess move recognition success rate greater than 95%, in controlled light environments.

20. 2. 1995.
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Ajsa Terko, A. Maric, A. Gazafroudi, Bjoern Holste, Dzenan Djonko, E. Sokic, E. Žunić, Enio Kaljic et al.

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