Sarajevo War Tunnel - Mobile Virtual Cultural Heritage Application
This paper explores the new way of presenting one existing VR application, which was described in our previous work - Virtual Reality Experience of Sarajevo War Heritage. The goal of the application was to introduce more people with the Sarajevo siege and allow them to experience the Tunnel crossing at that time. Before this application, we made two versions, the first one for VR setup and the second for the web. In this paper, we introduce a mobile version with the same content. The challenge was to optimize the content for the mobile experience. The assets were optimized so a wider number of mobile phones with different hardware capabilities can run the application. The advantages and disadvantages of this approach are pointed out, and the limitations of the mobile application are emphasized. The memory usage and frame rate are measured for different Android devices with different operating system versions and hardware capabilities. The results show the optimized application can be run on different Android mobile devices. Nevertheless, for better user experience a higher number of frames per second is needed, which may include reducing the quality of the assets.