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Dzejla Omerhodzic, Belma Ramic-Brkic
0 2. 9. 2025.

Immersive Virtual Reality Safety Education/Training of Young Adults

This paper presents the design and evaluation of a Virtual Reality (VR) application developed to educate young adults on flood safety. The simulation, playable on the Oculus Quest 2, was created using Unity and features assets modeled in Blender. It adopts a scenario-based learning approach, set within a school setting, where users navigate a seven-stage flood emergency by locating survival equipment and making contextually relevant decisions. The effectiveness of the application was assessed using pre- and post-intervention Likert scale questionnaires. The results indicate improved knowledge retention, enhanced decision-making skills, and increased user engagement. Qualitative feedback highlighted the simulation’s realism and emotional resonance. This preliminary study highlights the potential of VR-enabled experiential learning in disaster preparedness, providing ethical considerations and recommendations for broader implementation.

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